PROJECT OVERVIEW


PITCH

Put on your costume and go on a heist in unusual places with your friends! Progress through puzzles, traps and unexpected situations using coordination and dexterity to complete your mission!

Game Description

Robbers in disguise is a cooperatives party game at 4 players with multiple phases of action in an absurd tone. The mechanics are mainly based on physics and environment. It’s played with a controller on an undivided screen.

Complementary Informations

SHOWCASE VIDEOS

Some videos are outdated due to the age of some videos.
I recommend to check the full gameplay in first


GAME TEASER


Beta Full Gameplay

Gameplay of the game which has been tested by the jury !


Level Artist - Tool

Help Level Artists to iterate faster than light !


AI Path - Scalable Scriptable Objects

It was a needed to change AI path in runtime without saving a lot of Transforms in a scene, instead there are some handlers on Vectors to replicate transforms and save them as an asset.


Active Ragdoll !!

Before we start in this is the main principle that we had to masterize inside the game. The point was how to replicate animations with physics ? It usually impossible excepted if you are using a kind of mimic character that trying to make animations from an invisible model. Each bones will try to make the animation and let the physics do the rest.


Character - State Machine

All Characters can use this state machine here some state example


Multi Scene System

When you need a toons of manager sometimes you must separate features in unique Scenes to improve your organisation and load asynchronously a part of an level to optimize performances.

Few in game interactions - Physics and Elementary State

I let you discover the rest of the game but there are a bunch a differents traps, obstacles, environnement related to physics or sometime as you can see you can burn, extinguished your self and a toons of different functionnalities.